How ECHO NIGHT Defined FROM SOFTWARE’s Iconic Storytelling Style


(dramatic music, cudgel banging on stone) – [Ragnar] Pop Quiz: What’s the very first thing that comes to mind when you think about the Japanese
game developer FromSoftware? The odds are pretty good that your mind’s-eye has conjured up a scene
from the Souls series. (Taurus Demon grunting) Or Bloodborne. Or… Sekiro? (sword slashing, blood guzzling) Y’know? Or maybe you’re one of those
insufferable old-timers who is always banging on about their retro cred so, you’re thinking about their
classic franchises on the PS1, like the dark fantasy epic King’s Field, (bones cracking) The stealth-em-up Tenchu. (sword slashing) (blood splurting) Or the Mecha-Action-RPG Armored Core? (gunfire) Or perhaps… you just really, really love… Metal Wolf Chaos. (explosions) – [Michael Wilson] Okaaaaaaay, let’s partyyyy! Welcome… to the White House! – [Ragnar] As any FromSoft aficionado will be
all-too-eager to tell you: These very different series
all have quite a bit in common. The company has made a name for themselves
as a developer of games that boast deep mechanical complexity, well-fleshed-out settings, and compulsively compelling gameplay loops. (blood gushing audibly) We’re presently living in a Golden Age
of FromSoftware, with the studio’s output now
universally recognized as a new standard of excellence in game design. – [Gyoubu Oniwa] Forgive… Me… – [Ragnar] Dark Souls has been named
game of the decade numerous times and even if you don’t think it’s
the best individual game that came out in the 2010’s, it is hard to overstate its
enormous, lasting influence it had on video game design – not just in terms of ‘action-adventure-RPG’, but also when it comes to narrative design. And with the upcoming release of the Geaorge R. R. Martin-approved
Elden Ring, it’s an ideal time to travel way back
to FromSoftware’s origins. There is… one title in particular I have in mind, that never seems to get its due, and that has always been the under-rated, under-appreciated black sheep
of the FromSoft flock. Which is ironic… because it is such a perfect example of the enchanting marriage of meaningful gameplay and a storytelling philosophy
that respects the player’s intellect that has made the studio so famous. In its own way, this forgotten PS1 gem from 1998 defines FromSoftware as much as anything they released pre-Demon’s Souls. (wolf howling) So today, let’s go on a spectral excursion in pursuit of a legendary lost classic: Echo Night. FromSoftware is famous for a narrative style that encourages the player
to act as an archaeologist – excavating a game’s story and lore by piecing together the tale from fragments discovered through exploration
and keen observation. So, it’s only appropriate that we assume
the role of amateur excavator as we dig into the history of the company itself, and how Echo Night came to be. By the late 1990s, FromSoft had successfully transitioned away
from business productivity software following the crushing economic depression of Japan’s ‘Lost Decade’ of the 1990s. After witnessing a dazzling demonstration of the classic CRPG Wizardry on the Apple II, the owners of FromSoft were all-in on video games as the new,
bleeding-edge frontier of computing. They had released several critically-acclaimed games that sold quite respectably,
both in Japan and the US. By that time, they had earned
enough notoriety and hype to ensure that, going forward, most of their major releases
would be localized for the West. But in this moment, rather than take the safe route and pump out another Armored Core-
or King’s Field sequel, they made an entirely different gamble. With Echo Night, they threw caution to the wind, abandoned the notion that mere iteration
is the end-all-be-all, and fully embraced the continuing evolution
of their signature style. Where Armored Core was lightning-fast and relentless, Echo Night would demand a slow,
methodical approach from the player. (train bell tolling) And where King’s Field was a
relatively straightforward dungeon-crawler with a plot to match, this game would unfold loosely and non-linearly, requiring players to thinking laterally
to solve puzzles, and even demanding more than one playthrough to fully piece its narrative together. And even with this new approach, Echo Night is still unmistakably a FromSoft title. – [Medium] Heh heh heh heh heh heh… The game takes the studio’s
legendary design principles and applies them to a unique and original mix of the puzzle-adventure and survival horror genres. And the result…
is unlike anything you’ve played before. (suspenseful music) The story begins in medias res, with our unlikely protagonist Richard Osmond getting a phone call from the local police. His father’s house has burned down, and his whereabouts are currently unknown. Richard visits the charred remains of his father’s estate, and after digging amongst the ruins and finding a hidden mechanism in the
surprisingly unscathed grandfather’s clock, he unearths a battered journal. And as soon as he opens its pages, Richard triggers a supernatural memento, and is transported into the past to view events from the perspective of his paterfamilias. (bell tolling, train horn blowing) Within the first 10 minutes of starting the game, the player suddenly finds themselves immersed in a tense encounter on a moving train, culminating with a pistols-drawn standoff
with the villainous William Rockwell. It *is* something of a breakneck opener for what is otherwise a fairly slow-paced and thoughtful adventure experience. The player is indeed thrown right into the thick of it. But nervous newbies need not worry, because just like every other FromSoft game, the opening level does a superb job of drip-feeding you its mechanics
to bring you up to speed. You don’t have to be familiar
with classic point-and-click adventure games like Myst or Monkey Island
to wrap your head around Echo Night in no time. While navigating the environment in first-person, you explore and inspect your surroundings by manipulating objects with a contextual cursor. Moving the cursor over interactive objects
or areas of interest allows the player to investigate their surroundings, pick up and inspect items, interact with puzzles, or speak to NPCs. But just as the player begins to grasp the mechanics, they’re hit with one hell of a plot twist: Richard’s father Harry was a legendary demon hunter, and Richard is now being thrust into a high-stakes,
globe-trotting adventure in search of a set of mysterious Red and Blue stones. These gems are demonic artefacts of immense power, capable of possessing those who wield them, and even bending the fabric of reality itself. The time-traveling mechanic introduced in the tutorial takes center stage as the rest of the game unfolds over its 4-6 hour playtime. Oftentimes, interacting with the environment will suddenly transport the player to the past, where they must then speak with spectral apparitions, listen to their tragic backstories, and acquire the items and clues needed to bring them closure and progress the story. But Echo Night distinguishes itself
from similar adventure games and forges its own identity thanks to the clever ways it incorporates “light” survival horror mechanics into the experience. And the word “light” is definitely a double-entendre here, because a considerable chunk of the game involves activating sources of illumination to ward off sinister and spooky ghosts, in order to secure the environment
and begin solving the actual puzzles. As befits an early survival horror title, Richard is fragile and cannot withstand too many attacks from the numerous hostile ghosts he encounters. So rather than assault his foes head-on, the player must figure out how best to keep them at bay, repel them, or outsmart them entirely. But watch out, because you’re going to witness some amazing, high-quality jumpscares along the way. Y’know, jumpscares that are actually… y’know — add something to the story; which is not the case for most jumpscares. Not a big fan in general. Only if it’s done right. And in the process, you’ll come face-to-face with the most frightening and fearsome nemesis of all… A giggling ghost girl! (ghost girl giggling) Seriously, never underestimate
giggling ghost girls in video games. Just as Dark Souls is an unabashedly Japanese take
on western high fantasy, Echo Night also proudly wears its influences
and inspirations on its sleeve. The game takes a grab-bag approach
to design and genre, fusing elements of western adventure games, point-and-click puzzle games and Japanese survival horror into a unique synthesis. The most obvious point of comparison
is probably the original Resident Evil, which came out about 2 years before Echo Night. But for as much as Echo Night is undoubtedly inspired by the masterpiece that literally
coined the term ‘survival horror,’ it leans much more heavily on elements of a game that came out almost a decade before that: The never-released-outside-of-Japan, 1989 Famicom classic: Sweet Home. (NES chip sound jingle) Sweet Home is, by every measure,
the original ‘survival horror’ game from long before the genre was even
a twinkle in Shinji Mikami’s eye. In it, you control a documentary film team as a set of JRPG-style party of characters to explore an abandoned, cursed estate. By using each character’s unique inventory and skills
in concert with the others, the party battles ghosts and demons, solves puzzles, and investigates their way
through a grisly mansion-murder-mystery. Sweet Home was not a massively popular,
million-selling title. It was never officially translated or localized, and it received middling reviews
in the country’s domestic press, earning only a 28/40 from the magazine Famitsu. But like a true cult classic, the haunted hallways of Sweet Home
have lingered in the corridors of our imaginations. Its deft and genre-defying fusion
of adventure, puzzle, and RPG elements have led many critics to declare it one of the best and most influential
horror games ever made – and it is officially listed as one of the key inspirations that led Shinji Mikami to create
the original Resident Evil. Sweet Home is also an early example of what we would now call a “Metroidvania”, released well before either series
had graduated from the NES. These days, it is rightfully regarded as a milestone in the evolution of gaming generally, and horror games specifically. And the parallels between Sweet Home
and Echo Night are immediately obvious. With its emphasis on puzzle-solving
over combat encounters, and slow methodical exploration
over fast-paced action sequences, it’s rooted in the same design values that made Sweet Home such a legendary
horror cult classic. One of my personal favorite parts about Echo Night is that you can find all of the now tried-and-true
FromSoft storytelling flourishes in its early stages, raw and uncut. It features mysterious and shadowy characters; poignant, yet utterly confusing, dialogue; an asynchronous, nonlinear narrative,
relayed heavily via flashbacks; and a storytelling style that demands
the active participation of the player-as-gumshoe. FromSoft’s penchant for grand scripted events
is evident in Echo Night as well. As Richard follows in the footsteps of papa Harry, hot on the trail of the Red Stone, the player will enjoy some set-pieces that have a genuinely thrilling theatrical quality to them. You’ll take your first tentative steps
onto the haunted ship Orpheus, where ghosts wail in the wind. You’ll take a truly creepy and unnerving ride
on a haunted merry-go-round, with horror potentially lurking
around each turn of the carousel. You’ll play roulette and poker with the ghostly denizens of a haunted casino aboard the Orpheus. (chip counter going wild) Now, you might be noticing that Echo Night has some similarities to another
Japanese classic horror game that I covered on my channel recently: Fatal Frame. And you know what, that’s such an astute observation.. excellent point of comparison if I might say so. In fact, I’d say that it’s totally fair to argue that, as Daniel Kurland of Bloody Disgusting Dot Com put it: “The ‘Echo Night’ games were ‘Fatal Frame’
before ‘Fatal Frame’.” Link to the article’s in the description,
you should give it a read! Because just like in Fatal Frame, Echo Night demands that the player must take up
the role of amateur archaeologist, and become an active participant in the narrative in order to solve puzzles and survive the horrors. Much of Echo Night’s story is likewise told through ghostly flashbacks
and time-traveling trips into the past. Events are relayed to the player asynchronously, and never in exact chronological order — which is part of the overarching puzzle. We often witness events without the critical context that might reveal their full meaning. It is ultimately left up to you to piece together the fragmented sequence of events, further immersing the player in the narrative and making the story inseparable
from the person playing it. And at the risk of having to put yet another coin
in the Dark Souls Reference Jar… You might even say that … Unfortunately, like most ghost stories, this game’s tale doesn’t exactly have a happy ending. Despite everything it managed to achieve
on the humble hardware of the Playstation 1, to this day, Echo Night remains
a relatively unknown game. It’s only in recent years that it has begun
to be recognized as an overlooked cult classic. But… due to its mixed reception upon release and little in the way of marketing, Echo Night only saw modest sales numbers
across Japan, Europe, and the US. The game performed poorly enough that FromSoft was discouraged from localizing the 1999 sequel, Lord of Nightmares,
which remained a Japan-exclusive PS1 release. Weirdly enough, the third and final game in the series, Echo Night: Beyond, was localized in the US and Europe this time around. But the response was… mixed, and reviewers were generally unimpressed
by the trilogy’s PS2 outing. The game sold poorly, and the franchise was quietly shelved, where it remains to this day — a ‘deep cut’ languishing in From Software’s back catalogue. As of this moment, the only way to play
the original Echo Night is on the Playstation 3 or Sony Vita, as part of the Playstation Network’s
line of “PS Classics” titles. Otherwise, your choices for experiencing
this lost classic are either emulation, or eBay, where a physical copy of the game
will run you at least US $75. Echo Night may never be fully recognized
as a cult-classic masterpiece. But design DNA echoes through so many of the FromSoft games that came after it. Pun intended. And I believe it’s not a stretch to claim that its reverberations can still be felt
in the iconic style of storytelling that makes the Soulsborne games
so spectacular and memorable. So, if you want me to be corny – and you know I always want to be – you could say that as we draw back the curtains of time… and peer through the mists of the years… From Software will forever be haunted by the ghost of Echo Night. *hrumph* Oh hey, I didn’t see you there..! Umm… I hope I could peak your interest for Echo Night, maybe get you to play it… because it’s really one of my
absolute favorite FromSoft classics from long before the company’s golden era. I think you could tell that I have a very squishy,
soft spot for this game. And hey, in fact, it’s not even their only
noteworthy forgotten horror gem now, is it? I bet a lot of you thought that this video might be about Ku-on? and — it was a close call when I decided
which of the old FromSoft horror jewels I wanted to cover for this video. But hey, if you’re interested for me to dig a little deeper into FromSoft’s backlog and would like me
to cover Ku-On in a future video, let me know! And if you’d like to support me with my work on my channel then I’d ask you kindly to check out my Patreon and consider pitching in with a monthly donation
within your comfort levels. Because crowdfunding *is*
the bread and butter of this channel! So thank you for watching, my deep gratitude to everyone who supports me
on Patreon already, and a special mention this time goes out to: www.patreon.com/RagnarRoxShow Until next time… ta ta!

Comments 100

  • “…undeniably a From Software game.”

    clip of a character laughing ominously

  • armored core… pssshhh ez

  • I am pretty sure that FromSoft did not create Tenchu. Tenchu is a great series that needs more love. Also, I wish they would just make a good, stealth-based Tenchu game in the style of MGSV. That would be really cool. Also, great video.

  • 4:53 "Echo night is still unmistakably a Fromsoft title." (NPC giggles mysteriously at you) Hmm, yep. That seems familiar.

    I always forget that Fromsoft made anything before Demon's Souls, even though I tried to play a couple of them years before Soulsborne was a thing. I was terrible at them. Anyways, yes, I'd love to see more videos on their back catalogue.

  • Definitely want your video om Kuon. It was such unique survival horror game imo & still nothing close resemble it.
    This makes me wish Fromsoft reviving their old franchises like some kind of remakes 'cause I am sure not many people ever actually play King's Field or something more obscures like Echo Night, Kuon, Shadow Tower, & Otogi.

  • This is actually one of my go to recommended games for classic horror games from the ps1 because it's unnerving in plot, atmosphere, mechanics, and gameplay.

  • I don't think they made the early Tenchu games on PS1

  • KUON – my favourite survival horror game! Please Cover it!!!

  • I wish my vocabulary was smooth enough to weave in words like paterfamilias or double entendre with no effort

  • Eternal Ring doesn't get enough attention either.

  • King's Field. Thats the first game that usually comes to mind when I think of From Software .

  • Me, a minute in: “FROMSOFT MADE ARMORED CORE??? AND METAL WOLF CHAOS????”

  • Kings field next? 🙂

  • Sounds very similar to their somewhat recent game, Déraciné! There's first person exploration, puzzle solving using items, time travel… no combat, though.

  • How do you always manage to pick a topic that is absolutely relevant to what I'm working on, while also introducing me to a game I've somehow never heard of. Thanks again man

  • Ahhh thanks Ragnar ♥

  • Answer to the first question in your video: CHROMEHOUNDS

  • "Dark Souls is the Echo Night of RPG games" – IGN

  • Well Aquire made Tenchu. But I legit didn't know they made Armored Core.

  • This video was so good… Thank you and stay safe!

  • Kings Field =)

  • Never played the original echo night but echo night beyond used to scare the shit out of me

  • I loved Echonight beyond while I was in high school, I was really disappointed that Echonight 2 was not localized and was one of the reasons I started learning rom-hacking and fan-translation but only managed to make a menu translation. Luckily there a complete fan-translation for Echonight 2 now.

  • really would love if From would try their hand at an other genre like fps or mecha like they used too. Their current 3rd person game style is amazing but god i'd love a moody first person game by them

  • This. This is the shit I live for. Don't ever change, Ragnar!

  • Loved the fact that Fromsoft has always been great at their game mechanics, but gradually improves their narrative skills overtime. I believe the next step would be blurring the lines between the two even more

    Speaking about Kuon, I remember watching my older friends played It on their ps2 way back, and while I don't understand the plot or anything, I still recalled the sense of haunting and horror that it had, and the similar vibe it had with Fatal Frame, a game I considered at the time the scariest game ever. If you could cover Kuon in the future (next) that would be great

  • Damn, Ragnarox, I had no idea this was From Software's game!
    I've become a huge fan of Soulsborne series around five years ago.
    When I saw the title of the video, I was wondering was this an old game I played almost 20 years ago…
    Somewhere around 2003 IIRC, at the beginning of my gaming "career", one of my older friends introduced me to couple of PS One games that I should play on an emulator (I played only on PC back then).
    One of those games was Echo Night, and I really found the game to be interesting and very good horror adventure.
    I remembered it having incredible atmosphere and great storytelling.
    I gotta tell you, I never got to finish it, but now after watching the video, you've reinvigorated my interest in playing it again. 🙂
    Thank you for the video, I really enjoyed it and thank you for the blast from the past! 🙂

  • OMG Bring Kuon please 🙂

  • Actually used to play Tenchu all the time, had no idea it was from Software who made it…huh, learn something new err day!!! ?

  • I love FromSoftware and I have full trust in them that Elden Ring is going to be a masterpiece. They made Activision, one of the greediest companies to publish Sekiro without poluting it with DLC and microtransactions. In this day and age, a AAA studio relesed a singleplayer game, without any of the bullshit, and it wasn't a clone of the soul series like COD is being cloned every year, even though they had a strong series, they were ready to move on and experiment with something new, while retaining what was loved by comunity: challenging gameplay and an interesting story. They have my full support

    …..OHHHHHHH ELDEN RING

  • So you have Elden Ring listed as being released in 2020. Do you have something you'd like to share with the rest of the class?

  • I'm going to be completely honest I wasn't aware From Software made anything before Demon Souls, I never really thought too much about if that was their first game or not, kind of just assumed it was. I have heard of a few of their other older games but didn't know they or even who made it. Now time to add it to the list of Forgotten Gems I need to check out.

  • Awesome! An obscure game being talked about, and I've actually played it myself! Great video! It's always bugged me that I never beat this game.

  • Even the design of the mansion/castle in Echo Night looks similar to modern FromSoft gothic architecture.

  • You could say that Dark Souls ECHOES this game. ?

  • i was playing this game a few months ago and the giggling ghost girl made me fear quit. to be fair, i was drunk and alone in a rainy night. i`ll try to muster the courage to get back to it

  • You didnt mentioned there most underrated series Otogi…

  • "what's the very first thing that comes to mind when you think of the japanese game developer from software"
    Cookies & Cream

  • So I would be honestly interested in old fromsoft games what they are and were, and I am now looking for a version of Echo night because I am now interested in this game

  • Please make an hour long asmr video of the dictionary so I can sleep to your soothing voice

  • O–BLURP–kay, Morty… LET'S PARTYYY!

  • Shadow Tower: Abyss is the best From Software

  • I only knew Echo Night: Beyond

  • I'd love to see more coverage of FromSoft games. Keep up the great work!

  • Tenchu Steath Assassins is one of my all-time favorites but I don't remember FromSoftware being involved. I know they worked on a Tenchu title I haven't played, though.

  • Yes, more of this please. Thank you!

  • First time hearing about this game!. There is also EverGrace (Forver Kingdom in Japan), which has never been well received, but has the same "somber" FromSoftware atmosphere. The soundtrack is quite interesting too, as it only consists of chants.

  • Id love for you to review Kyon

  • Armoured Core, that's the first thing I think of.

  • I tried to play it when I was 10 maybe? But as soon as the ghost asked for light I was… guess Im a coward LOL.

  • Nice! I heard about this game, but didn't know that it was on the PSN. I'll wishlist. I always love your recomendations.

  • It would be really cool if you made a video on Kuon 😀

  • Bloody called it! Thank you very much.

  • It would be awesome if you covered Kuon. Please, do it.

  • Wait… Echo Night was a From soft game? God I loved that game. I was a weird kid who liked Horror games from an age where he shouldn't have played horror games

  • I played Echo Night: Beyond, its a fun game. I wish we have a fan-translation for the second one, great video Ragnar! xD

  • From the thumbnail I thought this was going to be about Kuon, another Fromsoft horror game. I really hope Fromsoft tries to make a new horror game one day

  • a) absolutely love everytime there's a new video from you

    b) please make a video on Kuon, would love to hear your thoughts on that gem

  • I'd like for a review on Kuon

  • It's Armored Core for me. I do remember seeing an ad for Echo Night long ago in a gaming mag.

  • Just wondering…
    Any thoughts on the new RE3 remake?

  • Woo! Another upload!

  • I'd love to hear about Kuon! I asked my friend "did you know FromSoft had made a horror-survival game before?", and she responded "yes!! Kuon!", so clearly, now I need to know all about it! Lovely video.

  • I gotta say that as someone who never heard of this game before… this video really didn't clear much up. All I know now is that there is a story about a red and blue gem, faux time travel, and ghosts that dislike light. You talked a lot about how you think the game set up the storytelling methods of future games yet I don't think you gave a single solitary example of exactly how it does so. I get you might not want to spoil things but there's such a thing as telling too little.

    This overall feels more like a video for people who know more about the game.

  • Please do a video on Kuon!!!

  • Surprised you didn't mention Demon's Souls in the intro part, yet mentioned stuff like King's Field, which very few people have ever heard of.

  • Anyone heard of Déraciné? That game was pretty eerie.

  • Supposedly they're bringing back Armored Core. I'm looking forward to it. Sekiro seems like a Tenchu Souls fusion game to me.

  • Just a heads up for those that don't know, Echo Night 2 has a full English fan translation. Played through the first two games a couple years ago and they are both fantastic!

  • Now that I know about this game does anybody think it's a coincidence that in bloodborne you collect blood echoes

  • Played this on the PSone back then and although I didn't get really far, I was always intrigued by its unique visuals and atmosphere. The controls ultimately made me give up, though..

  • Do kuon please

  • Man, I remember when I played this game in ; I was mesmerized, took a memory card from friend who had PS, played it in game caffe since I didn't have a PS back then, and tottaly forgot the name, but never the scenes form it, and was was slammed to the screen, while playing, finding out how different it was at the time form other popular games. Loved it, and thank you Ragnar for reminding me the name I couldn't remember for so long 🙂

  • What is the game at 3:51

  • thank you so much for potentially getting more people to play the series! echo night beyond on the ps2 is still such an amazing psychological horror title and my personal favourite.

  • Whoa ive not heard of Echo Night, ive never seen it for sale used anywhere. Very amazing looking.
    Reminds me of one of my top favorite games ,"Eternal Darkness:Sanity's Requiem". It had all kinds of cool mechanics that was unique. One mechanic was if you took too much damage or you saw too many crazy things, your sanity would lessen and you would hallucinate and the gameplay would actually get weird and you would see things that were not really there and the scenes would warp and change around.
    It was a supernatural time traveling investigation story also and had some really great moments of scariness and bizarreness.
    I will have to look for this Echo Night. It looks like a real mystery adventure story.

  • This is a really amazing game, it's deep lore and atmosphere are like no other
    But it still doesn't top fromsoft's "The Adventures of cookie and cream" that game is a masterpiece, the setting, the atmosphere, the story, the characters, everything is just so spectacular, never seen anything like it.

  • Pleas please please do Kuon. That game is fascinating

  • I like to know your opinion on shadow tower abyss? Seems like a game you would enjoy. It's a Japanese only title but the in game menus are all in English so its playable…kuon would be cool too see also!

  • Great video, man. There's just one small nitpick from me, Echo Night was never released in Europe

  • I don't even like the Souls/borne/o series but I still watched the video. That's how good you are, sir.

    Although I'm still a bit bummed when I hear that Resident Evil is the root of "Survival Horror" games when Alone in the Dark released 6 years earlier. Rings a bit unfair to me, unless I'm missing something.

    And I'm not even a fan of Alone in the Dark FYI. 😛

    ps: also, "the last decade of the 1990s"? 😛

  • I still don't understand what good jumpscares are,care to elaborate?

  • The kind of story telling present throughout the souls series, whilst similar to other Fromsoft games like Echo Night, was not born from previous FromSoft games.

    It was from Miyazaki enjoying piecing together fantasy stories he'd read, because the books were in English and he only patrially knew the language.

    Just a little nitpick, I don't like individual teams and creators being lumped into a company name as if it's all homogenous.

  • What is the song called that begins playing at 2:58? I've tried looking through the soundtracks listed in the description and can't find it 🙁

  • YES, please also cover Kuon!

  • …aaaand Echo Night is not available on the Playstation Store for Italy. Doh!

  • For some reason people always forget about Alone in the Dark (1992) existing.

  • fromsoft didn't make tenchu, they just acquired the rights to the series and published some titles.

  • I absolutely loved this game as a kid! And going back to it, while a bit rough, I always get so wrapped up in it. I loved Echo Night Beyond and regret ever selling it about a decade ago before it was worth much.

  • Wait what… They did armored core ? O_O

  • I just recently played through both Echo Night and Shadow Tower on my Vita TV. Hope you end up talking about Shadow Tower since it predates Demons Souls and seems to be the prototype for it. It’s got everything a Souls fan could want just on the PS1. It’s probably the most interesting PS1 game I’ve ever played and has more atmosphere than even Echo Night.

  • "Oh cool, Ragnar is talking about one of those hidden gems that happened only once…"

    Finds out that there are 3 games and the third one is set IN SPACE

  • blinks
    tears chunk of hair out
    LOST.
    KINGDOMS.

    WHY DOES NO ONE REMEMBER IT.

  • Please remember there is a translation patch for echo night 2!

  • Loved this video, I hadn't made a connection between Echo Night and Project Zero before, and now I can't stop thinking about it. Also, KUON yes please! It was one of those games that a friend found at a flea market and unexpectedly pulled us in. I remember how it was flawed in some aspects of gameplay, but so atmospheric and had some genuinely good scares. Your channel is a goldmine of memories of nights after nights I spent with friends, puzzling over strange little games that we never heard of, getting close to morning hours, but unable to put the controller down.

  • Stop swallowing the end of your words. You are hard to understand

  • "GRRM approved" That's a perfect way of describing it. He cashed his check for a couple of hours of consulting and his name on the product. Yes, I'm a cynic. I will gladly admit if I'm wrong about this. 🙂

  • This took three minutes to get started. Please cut some of that introduction in future videos, it was tough to get through.

  • Definitely want Kuon video! 🙂

  • The first thing that comes to my mind is Armored Core

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