10 great Roleplaying games plus Dungeons and Dragons

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the fastest-growing boardgame community in the world kia or akoutot and welcome to my top
10 favorite RPGs of all time and Dungeons & Dragons now I know this
channels mostly about board games but throughout my entire board gaming life
I’ve also been a role player as well and to me the two hobbies have always
interconnected and overlapped I’ve always liked board games that tell
stories and have always liked a little bit of crunch in my RPGs is this the
list of the ten greatest RPGs of all time almost certainly not I certainly
haven’t played all the RPGs that are out there and this list is totally tainted
by my personal experiences and the stories I’ve been involved with
throughout all of these games so let’s start with some honorable mentions and
the first of those will be to the Fantasy Flight Games role-playing game
team who developed both Dark heresy and the Star Wars Age of rebellion edge of
the Empire and force and destiny role-playing games
I’ve really enjoyed those lines and I’m really sad to see that those might be
discontinued another honorable mention is exalted it’s basically an amazing
heroes through the roof big swords big hair and being able to do karate moves
to smash mountains I haven’t played this one enough yet and we’ve just started a
campaign and I’m really looking forward to playing it more and the last
honorable mention is conveniently far future which is a game a friend of my
dad made when we were in high school and early university now conveniently
far-future was a comedy game is very silly and it predates the TV show
Futurama and the hilarious thing is when Futurama came on TV it was basically
conveniently far future as a TV show so the point was some of the first episodes
in the first season were stories that we had done and conveniently far future
campaigns and one of the cool things about their game is a group we used to
play it with I still the people I test and play games with today so let’s move
on to the top ten and Dungeons & Dragons and we’ll start with Dungeons & Dragons
and I didn’t want to put this on the top 10 list itself not because I don’t like
the indeed fact D&D was the first RPG I played I picked up a red starter box
for I think my twelfth or eleventh birthday after a family friend had seen
me reading fighting fantasy books and said oh you like those
like Dungeons & Dragons and I’ve played it on and off ever since 30-plus years
and I’ve played all editions of it except the most recent one fifth edition
as well as a myriad of D&D based computer games from pools of radiance
and death Knights of Krynn through the balders gate and Icewind dale games but
there’s not much to say about D&D as there’s been so much talk about it so
many people who played the game and I don’t really feel like going into too
much detail here aside from to say that D&D was the
game that got me into role-playing games and the reason I’m probably still
playing role-playing games so let’s go on to the top 10 list proper and we’ll
start with a game that takes entirely too much work to play and entirely too
much work to run and that’s shadowrun now shadowrun is a combination of a
cyberpunk setting and your traditional fantasy D&D tropes instead of just
hackers and cyber wear and bionics and Street Samurai you’ve got all that and
magic and Dragons and elves and I don’t personally mind playing shadowrun but I
absolutely love running shadowrun this is one of the games I’ve been the GM the
most and I’ve run six different campaigns over the years using the
shadowrun second and third edition books the best things about shadowrun
are the heists you can pull the great missions the Mission Impossible style
feeling you get of the game we’ve got to break into the hidden facility hack
through the systems get the gym and get out of there without getting caught by
the authorities the downside of shadow run is that the rules are nightmare
especially if someone’s playing the Decker which is the hacking character or the
rigger and wants to do all the complex electronic warfare stuff it’s a game
that requires a lot of overhead and a lot of mechanical work which in some
ways is a bit of a pity because it gets in the way of the fun planning and
execution of these fantastic sci-fi James Bond Mission Impossible style
adventures now I have a love-hate relationship with paranoia because the
number of games are played of it they’ve been really really bad but when it’s
been good it’s been great and when it’s been great as when players have taken it
a bit seriously paranoia is set in a post apocalypse when you’re in a locked
place called alpha complex where a super computer controls absolutely everything
you do the only problem is the computer is
absolutely and totally mad it’s paranoid and so is everyone else in the complex
its enemies of communists and mutants and members of secret societies and
every single character you play is a member of a secret society and a mutant
and you have to keep that hidden or making sure you keep an eye on the other
people in your team when done right it’s a darkly humorous incredibly sinister
experience combined with just absurdist comedy like some great moments are where
you get given a machine you’re told all right you have to drive this machine all
the way over there and the GM hands you a diagram of an incredibly complex
machines console all of these buttons and levers and dials and no instructions
and you have to sit there and go I press button 36 I think that might be the stop
button turns out it’s the ejector seats now this game’s disappeared for quite a
while but it has come back recently as a computer game and I have been playing
that through and they do successfully nail the tone of paranoia next up is the
second RPG I ever played and that’s Call of Cthulhu now I have a lot of problems
with Call of Cthulhu mechanics I’m not a big fan of d-percentile systems
they always feel a little bit clunky to me particularly when you’ve got a very
important clue the players need to find and they’ve got like 60% library use and
they fail and there’s not much you can do about that as the GM aside from
budget what I like about Call of Cthulhu is that the characters are just people
they’re people in the world encountering extraordinary things and all the
campaign’s of this I’ve played have been quite serious they’re not the Arkham
Horror grab the tommy guns go have the great old ones and go into the lair and
everyone empties machine guns into them until they’re defeated there’s always
been stories of people investigating terrible terrible things and recently we
play through the entire tatters of the king campaign which took us 16 or 18
months to get through the character I was playing also wrote short stories
about our various adventures and I cataloged those throughout the game to
act as a record of the story we’ve been telling and the cool thing about Call of
Cthulhu is you can tell those personal horror stories about what happens when
an average group of people come up against extraordinary problems next up
is game I’ve played entirely too much and that’s the
original world of darkness vampire not only have I played in multiple tabletop
games of this I was also involved in LARPS for years and what does vampire
well it’s basically a superhero game but your vampires and I know there’s a lot
of people who say oh it’s about personal horror and tragedy and losing your
humanity but most games are played in and certainly most of the LARPs i was
involved with were about politics they are about super-powered beings
living in the shadows with powers fighting a shadow war against each other
for primacy and position in a weird way it was like an organized crime game you
and your clique we’re trying to build up your own power and infrastructure and
there are other people always getting in your way we did play the odd game of
vampire that did focus on the day-to-day struggle of new vampires but it was
depressing and not enough ennui I’m sad kind of way just in a druggie repetitive
dull kind of way doing every single feeding check struggling with the
day-to-day thing of being a vampire was like being a millennial you’re wondering
where your next meals coming from and it didn’t seem like escapism it just felt
like work and vampire LARPing for the fun high points it also lead to some
really bizarre social behavior people took that game slightly too seriously
and I don’t think I’ve ever seen any social activity be more destructive to
social groups than a live role-playing game of World of Darkness vampire but
still I have fond memories for the setting the mythos the different clans
and a lot of the characters that I played in it and it’d be curious to
check out world of darkness vampire there’s gonna be a brand new game coming
out on the PC later this year that looks pretty damn good next up is an odd
little game it’s called the quiet year and the quiet years closer to a board
game that in most role-playing games are because you start with a blank map and
you turn over event cards and you narratively decide what’s happening
based on the cards you draw and then you draw those things on the map and the
idea is at the end of the year these horrible baddies are going to turn up
it’s a post-apocalyptic sitting and you’re a community preparing or what’s
about to happen and based on the story you tell off each card
the map of your location and your setting evolves and I found this a
uniquely creative and exciting group activity so when it came to run a Star
Wars campaign a little bit later I used an adapted system of the quiet year to
build the sector that the game would take place in each player would draw a
card and that would determine a different feature of that world whether
it was a populations by on what kind of people who live there or significant
NPCs or a story element they’d like to see included in the campaign and that
shared creation of what became telathen sector for us created a really rich and
vibrant world that everyone can belt quite familiar with like the characters
grew up in that sector because they’d helped design it they felt like they
were part of it and I think it’s one of those games that
if you’re a creative person and you’ve got a group of other creative people who
you like telling stories then it’s worth giving a go just once it might not be
one you play all the time but as a one-off experience it’s fantastic now
the next one I had mentioned Call of Cthulhu earlier how I didn’t like the D
percentile system in it because you’ve miss out on important clues and clearly
I’m not the only one because there is a system out there called gumshoe and
someone adapted that system to cthulhu and called it trail ofCthulhu and in
trail of Cthulhu you have skills but you can spend them to do stuff so when you
come across a body for example that’s been attacked in some sinister and
grotesque and horrible way and you have a level of forensics well say you’ve got
several levels of forensics the person running the game can go do you want to
spin some of your forensics to dig deeper to get an extra clue and that
means the agencies on players to determine what extra information they
get and when they will succeed the combat system is a little wonky and not
to my liking but the investigation system felt better than any other game
I’ve come across because you could spend the time and the energy to succeed and
if you were an expert in something say chemistry and you came across a
chemistry challenge you could pass it if you wanted to because you’re an expert
at it you’re not reliant on just a simple dice roll and it just made the
story feel organic as though it came to you naturally based on what
your character did and what their skills were and I really like that about
trail of Cthulhu the next up is my favorite game in the original world of
darkness so we’ve already talked about vampire there was also a werewolf game
where you were massive werewolves protecting Gaia from corruption and
blight it was wraiths where you were people had passed away recently but had
it is tying you to the material world and it was changeling where you were Fae
creatures and there were a bunch of others like mummy in there but none of
them look quite as mind-blowing as World of Darkness mage mage presented so many
unique ideas one of them was that mages was simply people who could enforce
their will on reality and that set up the entire conflict within the game that
one set of mages called the technocracy had worked hard to define reality as
static and controlled and run by technology because that’s how their
magic worked and most of the players were of the traditions which was
traditional magic the war was over belief and what defined what was real
and that idea was just a great hook the other thing that it did really well were
there weren’t spells as such each mage had different things they could
influence so for example you might have a forces mage or there’s sufficient
ability to control lesser forces what this means is you could control light
electricity that kind of thing how you manifest that was really open to your
interpretation and the more you can make the effect look like it took place
within acceptable reality the better it was for you so yeah you could summon a
fireball and blast people with that but onlookers don’t believe that reality
doesn’t believe in fireballs but the same character can hold a gun and shoot
at a car and conveniently have the fuel tank explode dramatically in the same
way as a fireball but the audience believes that reality believes that and
it led to a lot of really creative decisions by players my favorite ever
game of mage was actually a technocracy game where we were very very low-level
technocracy agents and we were basically the x-files we were going around finding
monsters of the week like ghouls and zombies and mole men and dealing with
them and that brings me to the next game which is monster of the week
now this games based on the powered by the apocalypse engine but I’ve not played other games from that setting my only exposure to it is
monster-of-the-week and this game is if you like Buffy if you like Angel if you
like supernatural if you like those urban fantasies we’re a group of
archetypal characters take on a different big bad monster each week and
try to defeat it and put it back in its box or whatever whilst you of the week
would be a game you’d absolutely want to check out a lot of the things I really
like about it is the player generation is really simple
there are archetypes well they call play books which are double-sided character
sheets which come up all the information you need to play a character of
archetype within the game for example one of the archetypes is the chosen
which is the Buffy type character where you’ll picked by destiny to be a
champion against evil or if you’re more of a Dean Winchester type you could pick
the wrong who’s a character thats had everything taken from them and won’t let
the bastards take anymore it’s a really simple game they can almost just pick up
and play straight away the archetypes just pull you in and what can I say I
just love the idea of monster of the week as a game the second to last game
is the third ever RPG I played and that is Star Wars by West End games and the
reason I’m picking this one ahead of age of rebellion or the one that was based
on DMD is the west end games d6 system was just really fun and really easy to
use and there’s like a 13 or 14 year old it was one of the easiest games to run
it also came fantastic supplement books the Rebel Alliance sourcebook for Star
Wars west end games is one of the best RPG source books I’ve ever read it deals
from top to bottom on how to run a resistance terrorist organization how
cells are structured how you fight a regular war it was like a military
treatise just written for Star Wars whoever wrote that clearly did their
research and knew a few things about organizing a rebellion or organizing an
insurgency what this version of Star Wars didn’t do very strongly was the
force but that was fine it was set in the period between Star Wars and Empire
Strikes Back and at that point in the history they hadn’t built up this great
Jedi mythology the only Jedi characters were the odd alien who had some full
sensitivity or or very weak force users who escaped the purges so the game
didn’t need a robust complex more system force users at the time we’re really
just Yoda the Emperor Vader and Luke so you focus more on stories about people
on great adventures and they put out so many amazing supplements and in a weird
way the Star Wars Western games RPG is the source of a lot of Star Wars Canon
even today by was doing a Star Wars story not based on force use I’d
probably pick the West End game system it just uses d6 it’s that easy and the
last game on the list is the only role-playing game I own absolutely every
supplement I got every book they ever put out and I was absolutely gutted when
the end of the line and that’s in nómine now in nomine is a game about angels
and demons it’s about the ongoing cold war between heaven and hell over
people’s souls now bear in mind I’m an atheist so my love of this game isn’t
based on any strong faith-based grounds I like it because like vampire was a
game about supernatural entities in the modern world
but unlike vampire the stakes weren’t just personal it was about making a
better world or dragging the world down it was about epic sweeping fantastically
high level things happening and one of my favorite games I ran at this who’s
literally about the apocalypse was called the final trumpet and the players
went through all of the stage gates leading up to an apocalypse trying to
avoid it and the stakes of this campaign were literally the earth but probably my
favorite thing about innominate is its central metaphor and that’s the idea
that all of creation is called the symphony and everything is music in some
way but humans aren’t tuned into that music but supernatural beings are and
everything in the game uses this musical metaphor each angel has certain powers
based on how they tune into the symphony so Seraphim can tell if you’re lying
a cherubim can tell when the person they’re trying to protect is being
harmed because they hear it and when supernatural beings do things it creates
noise in the symphony so demon can’t just walk around killing people just
indiscriminately because everyone in town will hear this so it leads to
players having this great power but not necessarily being able to use it they
have to be smarter an angel just can’t punch someone until they redeem they’ve
got to set up the things around them and work them
towards that path but it has to be their own choice and I really like that in the
game I like the game so much that I almost entirely rewrote the rulebook
myself creating my own personal take on how I thought the in nomine universe
would work better sadly this game was never properly supported by Steve
Jackson games and the quality of the books they put out publication wise was
always a bit substandard but still if you’re looking for a role-playing game
it’s a little bit different that has interesting stakes and allows you to
play on very adults and very strong themes of in the modern world and nómine
is a little bit different and it’s something a little bit special
so that was my top ten list of RPGs I’ve enjoyed plus Dungeons the Dragons let me
know if any of those RPGs sound interesting to you hopefully that gives
you some ideas of games you might want to pick up in the future and if there
are any RPGs you really love that I didn’t mention mention them below in the
comments and you enjoy this video like it subscribe to the channel and support
us on patreon

Comments 55

  • Heading into rpg territory, eh? Sign me up.

  • Oh Man, I’m playing Rogue Trader with a group right now. D100 is just amazing for roleplaying.

    And the reason I prefer d percentiles over d20 is that it shows gradual improvement better.

    Also, Brujah for life and Carthage was perfect! And yeah, the politics is what made it so much fun for sure.

  • So a stroll down RPG memory lane as we take a short break from reviewing over the summer break. These videos don't require lots of playtesting and photos, so its a nice way to have a bit of a break while still putting stuff out. What RPGs do you really dig, let me know.

  • Such an interesting list. And I agree completely about West End Games SW:RPG. For me, though, the game from them that did it all right was TORG and the new version of TORG by Ulysses Spiele is so so good. TORG was the prototypical heroic/action RPG and multi-genre to boot. It was built from the ground up to create that milieu with really innovative use of cards to drive teamwork and still tell just the best freaking stories. Yes, the various systems didn't interface well together, but the world they created was truly grand. The new version gets that all right.

    I didn't like FF's Star Wars system because the dice were so meh. Sounded good on paper. Fate does that better with fewer rules. And d6 SW worked just fine. My wife still has issues with how strict I was with her force-user in that game. 🙂

    For me, my best RPG experiences have been TORG, WEG Star Wars, epic games of Amber Diceless, Fate and interestingly the original Cyberpunk. I'd put in there John Tweet's classic Over the Edge as well, welcome to Al Amarja, be careful out there. Paranoia, you and I have already discussed. It was brilliant and for me really took off when you embraced the lunacy and went off the Alpha Complex deep end.

    One to check out from the great Robin Laws is Feng Shui and/or Feng Shui II, set in the brilliant world of the Shadowfist CCG. That's a genre-bending game that knows its source material. Great vid, as always.

  • If you're interested more in the idea of a spiritual symphony behind the world check out C.S. Lewis' essay titled Transposition! (Edit, this essay came out in 1949!)

    I'll have a comment later on when I have some time about Christian games and how they should learn from this metaphor!

  • I really like through the breach personally, it doesn't use dice it uses cards and a control hand, its really neat

  • I'm a little older than you. The first RPG I played was the 1st edition Basic set (blue box). I saw it the day I got my glasses prescription at 7 years old. My eyes were dialated so I couldn't read it at all, but I begged my parents for it. The next Christmas, Santa Claus (my parents) got it for me. Must have been 1978 or 1979.

    Your version was the 3rd edition I think, Red box. Legendary! Certifiable mocked a cover of it for D6 before they got a cease-and-desist. I remember when Fighting Fantasy by SJG came out. Your family friend was awesome.

    I haven't finished your top 10 list yet, but mine would have the following games on it: Paranoia (the edition from the 1980's), FATE Core, and Apocalypse World (or any other pbtA game like DungeonWorld). I'd have to think about the rest. I stopped playing RPGs in college (wanted to graduate) which meant I have a gap around the time Shadowrun came out (coincidentally the rise of Magic the Gathering taking over game stores).

    RPGs really moved into realism as time went on, but I think that reversed when JRPGs hit game consoles because computers could do the complex stuff so much better than us with pen and paper. At that point, I think there's been a move to the storytelling aspects. You see the same evolution in Dungeons and Dragons (D&D -> AD&D -> 3rd edition (open source) -> 4th edition (hyper-realism mini combat) -> 5th edition (streamlined ruleset)). Thank god! Because RPGs are really tough to run as it is.

    EDIT: Finished watching. Thanks for the awesome list!

  • 2:09 Ah which FF do you like?! Did you ever play the 'Inkle' adaptation of Sorcery! it's very good and you can play it on the Ipad / iphone app which is very convienient.


  • One thing I loved with in nomine was the world and character building. How well they established the suspicion left in heaven after the fall

  • Entry IX: Paranoia republished in 2016/2017; "communists" now "terrorists" – awesome read. MCDM (Matt Colville) channel has playthrough Nov 2019 of "prequel"

  • Thanks for the tips, just ordered Monster of the Week as one of my D&D players is a massive Buffy fan and she'll hopefully love it!

  • My first RPG was Palladium's Robotech. I played a lot of I.C.E.'s Middle Earth Role Playing. The source books in that series is fantastic and I recommend picking them up if you are a Tolkien fan. My favourite though is Paranoia. My favourite edition for rules is the XP edition, the best for tone though is first edition. The new edition of Paranoia is just crap. The art is some of the worst I have seen and the rules set is just as bad. I recommend finding 2nd edition or XP if you are interested in it (you can find PDFs around for them).

  • Thanks for this, it is very serendipitous indeed. I am trying to get back into pen and paper role-playing right now and you have given me great options I haven't tried yet.

  • And what about 'Rifts' man! Palladium all the way!!!

  • I love many single session RPGs like Fiasco, the skeletons, microscope and follow. I like how easy they are to introduce, specially Fiasco.

    Ribbon drive is one I want to try but haven't found time. Everyone makes a Playlist and that's the music we are all listening to during a road trip; that pushes all of my buttons.

    On the "campaign" side Fate is great because of the way you build characters. Pasión de las pasiones, a powered by the apocalypse, is the last game I've GM and it was funny as hell! Probably because we are all Latin American and it's all about telenovelas, but we laughed for hours. And if you've tried monster of the week it wouldn't be hard to pick up.

  • Fate RPG and RISUS … nuff said

  • Sounds like you should've checked out Demon: The Fallen.

  • Thanks for highlighting Quiet year!

  • Here's my Totally Boring Top List of RPG's:

    3. 2nd Ed AD&D
    2. 5th Ed D&D
    1. BECMI D&D

    I really need to get out more.

  • Fringeworthy by Tri Tac Games.

  • Nice list. I’d say it has a ThaC0 of 6. 😀
    I too was an RPGer before being a BoardGamer. Outside of DnD (Uneqrthed Arcana) I cut my teeth on the original Marvel Super Hero’s RPG.
    Played many since but nothing more than Shadowrun.

    In memorium of FFG RPGs, have you tried the EnD of the the World series. It was a great way to get my wife and some friends into playing mc you play yourself.

    I’m also excited to see the upcoming Magical Kitties, to play with my kids
    and Root because Root.

  • This was interesting – a little different to your normal videos. Personally I don't play many pen & paper RPGs because my main gaming group is me and my wife, and most RPGs work better with larger groups.

    A while back we tried the Dragon Age RPG which uses the AGE system, but while we liked the system it didn't give us the sense that we were creating two characters and taking them on adventures together. We needed a GM who wasn't also trying to play a character. It doesn't help that I'm normally the one to learn the rules but I'm a terrible storyteller.

    But because of that we tried Legacy of Dragonholt (which was a huge success with my wife even if I felt it needed a little more 'game'), Folklore : The Affliction (which didn't emphasise the story enough for my wife and had a too-random encounter combat system) and more recently Tainted Grail (which seems to hit the spot just right).

  • You really should take a look at SLA Industries, such a good RPG

  • I loved the idea of both Exalted and In Nomine and owned both, but could never get my core group to play them. Our focus was Shadowrun, Runequest, and Champions, all three of which we loved to play, so they dominated our RPG time over the years. We got in a short campaign of Ars Magica, which despite being a very different game, had hints of Vampire in it, much the way Earthdawn's world (also a great game) had hints of Shadowrun's world in it. Different games, shared mythology for the win!

  • Great list. WEG Star Wars was my 2nd rpg that I ever played. BattleTech was my first.

  • A great selection. Big fan of B/X dnd, traveller lbb, Call of Cthulhu, Vampire the masquerade, weg d6 star wars as well as Paranoia. Other games Trail of Cthulhu (gumshoe system), Tunnels and Trolls, Mothership, the one ring and many more

  • If you enjoy the heists of Shadowrun and the mechanics of Monster of the Week, I'd definitely recommend Blades in the Dark. It's probably the best heist game ever made, fairly smooth mechanics and a really flavorful world. Also please do these two things: try out Mouse Guard, it's a great game, and please make more rpg videos! I like hearing your reviews and you ranked up games that I barely even heard about really highly, so it's very interesting to learn about.

  • You should check out 5th D&D at some point… it's really quite good. Much improved over 4th.

  • I don't get to play RPGs as much as I would like, but here's my attempt at a list:

    Honorable Mention: Shadowrun. The best game I've never played. I love the world and I even like the rules, but as you said it's hard to hit the table.

    5. D&D 5th Edition: I love what 5th edition represents. I love how it's made tabletop RPGs fairly compared to what they were even just 10 years ago. I even like playing it on occasion. I just tend to want more crunch in my games, and 5e has purposefully chosen to lessen the crunch to create a more welcoming game. I also kinda hate running the game but I'm also not that great of a DM…

    4. Stars Without Number: A d20 based sandbox sci-fi rpg. I do really appreciate the freedom that this game represents, but I tended to get bogged down inventing rules for things that I missed in the core book. I do have lots of great memories with this game that I cherish.

    3. Dark Heresy (2e): I love 40k. This game captures the world very nicely I feel. I especially respect the decision to focus the game on more 'normal' people even though an RPG about Marines would probably be way more popular. I also really like how the investigation works in this game. Shame it's a fucking nightmare to make characters. I actually made a document with snippets of the important tables because there was way too much flipping back and forth. Shame FFG will not be able to streamline this system with a 3e.

    2. Pathfinder (1e): Speaking of nightmare character creation. If you decide not to restrict yourself in character creation, you could spend an whole day skimming through your options before you even decide on your stats. This is definitely my favorite crunchy game though. I love making the best damn Bard in the world who throws out +15 to hit and damage like it's nothing. Definitely a real 'gamers' game. Never played 2e, didn't hear too many great things about it.

    1. Call of Cthulhu: As a mostly introverted person, I need to applaud this game for being the only RPG where I've really managed to get myself into character. One of my favorite characters ever was a mild-mannered security guard at the Miskatonic who came about because I rolled like garbage for my stats. He should have been awful, but I loved experiencing all this awful shit with just a normal dude. I firmly believe that this game should be the next big thing after D&D 5e for its ability to really encourage role playing.

  • Im starting to love these top videos, I get to hear about games i never heard before 👍. But i have a question, how much is your tolerance of game mechanics that you don't like? I feel like it really brings you out of the theme that the game is trying to convey. Do you think that house ruling some of those mechanics is a bad thing to do? I recently been playing dnd 5th and there is some things i like to change like the crit system.

  • Great video! By the way, I'm curious about this "Quiet Year"-Star Wars-ish adaptation, could you share it? I'm pretending to do an Star Wars campaign and this type of generation looks really amazing.

  • I’d a thought you’d be bigger into pathfinder, with the complexities.

  • I’m currently getting in to Things From The Flood (sequel time Tales From The Loop) and waiting to receive Quietus, a horror RPG (unique as it’s a one-shot book tailored to a GM and one-two players. Have you heard that a Vampire The Masquerade board game is kickstarting from Feb 4th I believe. It looks promising.

  • The Quiet Year is great! Unfortunately it takes a certain type of person to play, which may be hard to find.

  • Warhammer Fantasy is a great system. I like how character creation included careers that seem more real world, with a twist. You wouldn't start as a "fighter" but rather a squire, a watchmen, or an outlaw. Each with a different set of skills. Plus the humor of the world is great. Thanks for the list!

  • Fantastic to see you covering some RPG territory! I think there are a lot of board gamers out there who haven't yet discovered just how much fun is waiting for them in the RPG side of the hobby.

  • I like how you plugged your own product as number one

  • 12:07 Why is his shirt open? And how many packs does he have in his abs? And what's with the small child?
    I really like Shadow of the Demon Lord. It is a d20 based system but I'm a huge fan of the boons and banes system it implements. https://schwalbentertainment.com/shadow-of-the-demon-lord/
    My current group is not good at narrative based games but I'm hoping to find some people to play Powered by the Apocalypse games and am considering Masks as relatively accessible.

  • Great video as always – some systems here I'd love to check out. I GMed Shadowrun for years, and it remains one of my favourite systems. I found 5th edition cleaned up a lot of the jank, though I know not everyone liked it.

    I haven't had a lot of time for campaigns in the last few years, but I've done a bunch of one-shots. My favourites for those have been Fate, which I love for being lightweight and setting-agnostic, and Dread.

    If you haven't played Dread, instead of dice you have a Jenga tower on the table. If a character wants to do something risky or outside their normal skill set they need to draw from the tower. If they succeed, their action succeeds. If they abandon the pull, their action fails. If the tower falls, their character dies. They can also knock the tower down to seize narrative control and have their character for on their terms. Then the tower is rebuilt and play continues until the players win or no one's left.

    With a good GM who can manage the pacing of the game the tension builds and builds as the tower gets more and more unstable before climaxing in a well-timed character death. One of my best games included the line "I'm the doctor here. If I die, we're all screwed"… followed immediately by the tower crashing down.

  • No Cyberpunk 2020? List is invalid.

  • Ah yeah this is an great list and topic. Recap and thoughts:
    Honorable Mentions:
    Dark Heresy
    Star Wars Roleplaying
    Homebrew? Conveniently Far-Future
    Dungeons & Dragons
    10. Shadowrun – Never played but like the idea
    9. Paranoia
    8. Call of Cthulhu
    7. Vampire: The Masquerade – I like the idea of this game but I think I missed the boat.
    6.The Quiet Year – I really want to play this! It's on my someday list….
    5. Trail of Cthulhu
    4. Mage: The Ascension
    3. Monster of the Week – On my to buy list.. I've heard so many good things
    2. Star Wars West End D6 System
    1. In Nomine – This sounds really interesting and was not on my radar. Neat! Although probably hard to find so boo!

    Things I've liked and you might also like.

    Genesys: It's the Generic Narrative Custom Dice System offshoot of Fantasy Flight's Starwars system.
    Blades in the Dark It's very good. Really good. Might be my favorite system…
    Burning Wheel: It's complicated and might be better in the…
    Mouse Guard Roleplaying game. A refinement, simpler and probably better version of Burning Wheel, and you get to play as courageous sentient mice

  • When I run Call of Cthulhu, I never have binary fail states on Library use. They always find the clues they need if they look. Eventually. A fail on a library use in my games means the search takes a lot longer than they expect or may have other repurcussions like attracting unwanted attention. That way the game can still progress but there are still consequences for failure.

  • I've played most of those at some point. Was intrigued by In Nomine but never played it. I was more of a Werewolf fan than the others. I ran a long campaign of that. My wife always preferred to run Changeling. We're currently in the middle of a campaign set in Victorian England.
    However, you didn't have my favourite game on the list, and that is Earthdawn. It's made by the same people who did Shadowrun, but it was the first fantasy setting to break me out of the D&D mindset. The background is really rich and well written, most of the sourcebooks being 10% rules and the rest background and adventure hooks.

  • My top ten RPGs, in no particular order:
    Earthdawn, Star Wars (West End Games), Mutant: Year Zero, Werewolf the Apocalypse, Legend of the Five Rings (AEG version), Call of Cthulhu, Marvel Super Heroes-Adventure Game, Changeling the Dreaming, Dungeons & Dragons 5th ed, Tribe 8.

  • I started with the original box set of D&D (1975? I am that old) and we played others after that. Call of Cthulhu was great and we had lots of fun with Judge Dredd. Sadly, for many years now time to GM has been too costly compared to boardgames.
    However, we did play a lot of Battlestations, the rpg/boardgame cross as a scenario can be on a single page and it can be a lot of fun. I have actually backed Dirtside Kickstarter and hope to restart both games combined as I have all the original campaign books. Highly recommended by me.
    Despite trying Star Wars Age of Rebellion a couple of years ago (lack of time killed it) the most interesting time friendly system I tried recently was Phoenix: Dawn Command. Have you come across it ? It has a really interesting card based system.
    Thanks for the interesting video.

  • This means Dan has to finish CFF now, right?

  • I’m just getting into FFG’s Legend of the Five Rings RPG. Always loved the setting. The best thing about it so far is the twenty questions character creation system, because it really forces the players to think about their character’s place in the world of Rokugan and the GM has to be more engaged during character creation.

    There was a kickstarter recently for an RPG based in the world of the Root board game, and I think it’s a d6 only system as well, so maybe you should check that one out too.

  • Used to really enjoy playing Call of Cthulhu but totally agree with the percentage rolls. Runequest was similar. My fondest memories are playing Middle Earth, the old I.C.E. version. Although the combat system was frowned on by some, I really loved it especially if you rolled a critical or a fumble and then had to roll on the respective table to see what happened. I remember having a Dwarf character who fumbled in combat with his morning star mace and nearly strangled himself as the chain missed the target and wrapped around his neck. Although that sounds comical it wasn't at the time!

  • You and I are scarily similar dude – I wondering if it's a generational thing (Generation X Wing ftw). Good list too

  • Glad to see Monster of the Week get some love. I recommend a lot of the PbtA engine games. Dungeon World is very good. Nanoworld: A Game of Clones fits on a business card and is free. There is really one for everything. Another great one shot rpg is Lady Blackbird.

  • "Kao Koto"? How do I say it? How do I spell that?

  • You didn't mention two that I like; Cyberpunk 2020 and Mythic. I'm sure you're familiar with the former. If you don't know what Mythic is, it's a pen 'n paper RPG system designed to be played solo. What makes Mythic unique, is that it's core engine, Game Master Emulator, can be applied to pretty much any pen 'n paper RPG. Meaning you could play D&D or Shadowrun solo. For those of us who don't have the luxury of properly dorky friends to play RPGs with, Mythic is quite the asset.

  • Dark Heresy is such a great game, both 1st and Second editions. my Favourite of all time is Warhammer 40k Rogue Trader. Its percentile based, but I do rather love the mechanics behind the theme so very much. I love how Rogue Trader is a bit of a sandpit for players to play in, allows the GM to improvise and try new things really easily. That and the 40k Lore is a wonderful setting to play a "normal" but moderately powerful human in. Considering all the political intrigue and xenos to deal with however you see fit.

  • Hmm if I had to pick a quick 10 rpgs?

    10. Rifts
    9. Hero System
    8. Earth Dawn
    7. Star Wars (d6)
    6. Hunter: The reckoning
    5. Call of Cthulhu
    4. Vampire: the masquerade
    3. Shadowrun
    2. Legend of the Five Rings
    1. D&D 3.5 or 5th

    Quick list but these are the most memorable to me right off the top of my head

  • Another great vid.

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